Educational magnetic toy.



A. V. DIEHL.

EDUCATIONAL MAGNETIC TOY.

APPLICATION man MAY|5,|916.

Patented May 15, TQM',

Lzmmz ARTHUR V. DIEI-IL, OF BUZZARDS BAY, MASSACHUSETTS.

EDUCATIONAL MAGNETIC TOY.

Application filed May 15, 1916.

To all 'whom t may concern.'

Be it known that I, ARTHUR V. DIEHL, a subject of the King of GreatBritain, and resident of Buzzards Bay, Barnstable county, State ofMassachusetts, have invented an Improvement in Educational MagneticToys, of which the following description, in connection with theIaccompanying drawings, is a specification, like letters on the drawingsrepresenting like parts.

My present invention relates to educational and amusement magneticdevices, and particularly to magnetic toys and as shown herein may bedesignated as a magnetic (aerial) war game, either aerial or marine,since a series of paramagnetic objects to represent aeroplanes, bombs,ships, submarines, or the like, are acted upon magnetically by a magnetheld in the hand (or suitable handle or device) through a transparentmedium such as glass, sheet mica, celluloid or the like.

A secondary feature of my invention consists in the interference withfree action of the paramagnetic objects by embossed, oddly shaped raisedconfigurations in touch with the transparent cover of the shallowcontainer containing the paramagnetic objects, thus making the winningof the game a question of skill, ingenuity and time between the playersof the game.

Another feature, quite important in the playing of the game, is a seriesof metal disks fastened to the face of the map or view which I haveadopted in order that I may represent a section of country over which,for example, the aeroplanes are travcling, which have the tendency ofovercoming the power of the magnetic induction of the bombs. The objectof the game is, with the aid of the aeroplanes, to take individualbombs, each of which is numbered, to a series of metal disksrepresenting towers, forts, etc., by utilizing inductive magnetismthrough theaeroplane bearing the same number which induces theparamagnetic bomb to adhere to the paramagnetic aeroplane, and there torelease them, thus representing the destruction of such towers, forts,etc. Y

All of these objects may be lifted up to the lower surface of the glasscover, thus simulating a -lifelike movement of 'the aerial craft, andenabling the player to move his objects with celerity in any direction.

Specification of Letters Patent.

Patented May 15, 191'?.

serial No. 97,488.

Another feature and an important one in the playing of the game, is aseries of metal plates or disks which may be of any desired shape, whichare fastened to the face of the map or birds eye view, which will have atendency to overcome the induced magnetism passing through the metaldisks representing bombs, so that the bomb is more easily relinquishedin the desired position by the aeroplane, which relinquishmentrepresents the blowing up of the fort or tower, etc.

One of the attractive features of the invention is that it is notconfined to one player at a time, and a great deal of amusement may bederived by one player attempting to interfere with the paramagneticbombs and aeroplanes of the other.

Any number of aeroplanes, ships, bombs, plates, etc., may be used torepresent the force of any nation engaged in the mimic warfare.

Referring to the drawings,

Figure 1 is a plan, in birds eye view, illustrating an idealisticsection of land and water suitable to carry out my invention;

Fig. 2 is a cross sectional fragmentary view on the line 2 2 of Fig. 1.

While I have illustrated, herein, the combination of both land and waterrepresentations suitable to carry out my magnetic war game toy withaerial as well as submarine craft, it will be readily understood that Imay segregate these two features in separate games or formulate othersof a like nature. F or the sake of illustration, however, I have shown,in the drawing, the combination of both methods of carrying out theinvention.

A suitable boX or container 1 is provided, having an embossed rim 2thereabout of suitable height to hold and support the transparent cover3. Within the container 1 I arrange a plurality of raised portions, suchas 4, 5, 6, 7 and the like, to represent hills, islands, forts,break-waters, hangars, and the like, which, preferably are of the sameheight as the rim 2, or at least in touch with the under surface of thetransparent glass cover 3 thus producing channels 8, 9, 10, etc.,between the hills. Placed at convenient corners the representation ofhangars 11 and 12 are provided with spaces adapted to contain the aerialcraft of rival nations, which aeroplanes may be suitably colored ifdesired and numbered. The walls of the The series of aeroplanesdesignated at 16' in the hangar' 12 for example, may be one color, andthose designated at 17 in the hangar'll may be differently colored, and`preferably each one numbered and of a thin para-magnetic or metallicsubstance to respond to the magnetv 15. A series of bombs 18fand'19'vrespectively are also ofi para-magneticl substance and similarlynumbered and colored to cooperate with thev aeroplanes operating.therewith. The player With the magnet 15 manipulates the sameso as topick up one of the aeroplanes as shown in Fig; 2 at 20then moving sameover one of the bombs adjacent thereto in the hangar, Which WillI alsobe attracted by the magnet and held under the aeroplane 20. The playernow moves the magnet toconduct the aeroplane out of the hangar throughthe various channels S, 9,310, etc., and over to the enemys country, hisintention being to place the bombs in their respective positions and toreturn his aeroplanes to the hangar in less time than his opponent.Should any aeroplanek be dropped inside of the space designating Water,it isv presumably destroyed. Should the aeroplane get caught inthechannels-8 or 9,. it would take some time' to free it", and the betterplay Would be to start With another. lf safely carried from the hangar12 to the enemys country, ati 21, for example, the bomb must be droppedand'. the aeroplane ire-conducted back through the channels provided tothe hangar.. To facilitate the dropping of the bombs provide metal disksasr indicated at 22', at different positions, each designatingv a fort,city, toivn or 'the' like.

Aeroplanes 16 and 17 as Well as bombs 18 and 19 Will be readily carriedby the magnet throughout the entire extentv of the map, so long as theaeroplane is freely in contact with the under surface of the glass 3'only, but shouldV it strike againstfthe Walls ofthe-hills 5, 6, 7, etc.,it may become stuckY in the channels and the flight, for the time being,stopped; rlhe channels,A therefore, may be made of sufficient intricacyto involve a high degree of skill in manipulating both. the magnet 15and they accompanying aeroplane and bomb, to successfully conduct aflight from one hangar to a destination 22l and lreturn'. Arriving' overone of the points of destination 22, the magnetic induction on the bombis largely neutralized and the bomb is therefore relinquished moreread-ily on the member 22.

The game Ythus simulates the flying of an aeroplane, lifting it' abovethe general sur- -face of the country, and flying about through thevalleys caused by the hills and islands. This particular featuresimulating the actual flight of aeroplanes is believed to be a distinctVnovelty and? therefore Wish to claim the same broadly.

A similar arrangement and game in connection with ships and submarines,hydroaeroplanes, sea-planes, etc., is feasible? As herein shown, harbors23 and 24 are shown at opposite portions of the representation of a bodyof Water' 251, such harbors: being formedby breakivaters 26: and 27 forthat designated afs 23 andsimilar breakwaters 28 and` 29 for the otherkharbor number 24. Such breakwaters are preferably. in contact with theunder-surface of. thevglass 3v and therefore must be avoidedinmanipulating the toy ships 30 and submarines. 31; Bombs 82, which may becarried by the ships or submarines in'- a corner similar: to thatdescribed With the aeroplanes, are alsoV arranged, While metallic points33 arer fitted, similar to those 22, already described,` at suitablepositions to enable the bombs to vbe readily separated from theV vesselcarrying them.

Suitable rules for? the magnetic aerialV and submarine games may beformulated. The glass 3 forming the cover of the container may beremoved.y and the various pieces properly set` in order', then the glass3` is fitted on the carrier 1 and the players may either take turns orsimultaneously manipulate their respective magnetsto carry bombs intothe enemys country and seek to return safely to their starting position;So many numerous arrangements, combinationsk and situationsmaybedeveloped incarrying out the invention that it1 Will beI unnecessaryto endeavor to enumerate them` herein. YrIfhe principles involved areclearly indicated: by the foregoing description and the accom-4 panyingdrawings.

My invention is further described and defined in the forln of claims asfollows:

1. In a magnetic toy, a container having a transparent cover, aplurality of paramagnetic objects Within the container and under saidicover, a seriesof disks fastened to the container, al magnet adapted tobe manipulatedv outside the cover' and to liftf said objects up Withinthe containery and to carry the same' over said disks, whereby saidyobjects may be released and drop on saidv disks which aidin neutralizingY the force ofy inductive magnetism of the magnet.

2. In a magnetic game ofthe kind described, a container comprising therepresentation of land or Water, a glass cover for said container, aplurality of raised portions of said container in touch With the cover,a plurality of metallic disksin said container, a plurality ofpara-magnetic ob'- jectsrepresenting aerial and similar paramagneticobjects representing' bombs and of two subscribing Witnesses.

ARTHUR V. DIEHL.

adapted to be conducted with the aerial craft about the container bymeans of a magnet held on the outside of the glass cover, said metallicdisks facilitating the neutralizing of the inductive magnetism and theseparation of the bomb from an aerial craft.

Wvitnesses CHAS. A. FOSTER, JENNIE DIEHL.

Copies of this patent may be obtained for five cents each, byaddressing` the Commissioner of Patents, Washington, D. C.

